#ifndef VEHICLE_H
#define VEHICLE_H

#include "MovingEntity.h"
#include "SteeringBehaviors.h"

class SteeringBehaviors;

class Vehicle : public MovingEntity
{
protected:
	SteeringBehaviors* pSteering;	//pointer to the vehicle's steering various steering behaviors
	
public:
	virtual void Update(float);
	virtual void Render();

};

#endif